The other stone I had mentioned before is also in a inaccessible space but at least you have enough room to build a mine there after you build your camp and stuff far away from it. Since the mechanic has it that one the first of december hit the families without houses leave the tents and start running away you will end up having like 3-4 families max if at all. The ones you mentioned are quite close to each other and all on the same part of the map which is bad since two of them are not accessible unless you took out town of trees, the other one has enough space to play the camp but for that you wont be able to make it in time and build all houses needed for the families until winter since it takes long to take down all of these trees around to be able to build properly. However, I expect this to change in due course as building limits become better balanced. since only 500 oil can be held in the workshop, and I have also used one for lime, but really there isn't much to go into a warehouse, whereas there are lots of things that need to be stored in a granary if you are supplying a market. You might well want a warehouse or granary for sunflower oil. Since most production buildings can store unlimited amounts of goods, or unfeasibly large amounts at any rate, there is very little need for warehouses, and granaries are only needed near a group of market stalls. Towns sell iron, and they buy and sell most other things (but there are rather a lot of exceptions that they neither buy nor sell, including stone I thought), but I've never seen them buy the things you cannot make (iron, salt and honey), or live animals. I don't recall having seen any requests for iron or stone from other towns. Most is on that really skinny peninsular, but there's also an isolated deposit on the other side of the bay towards the limestone. Not sure if it will be enough since I didn't check how much the buildings really need.There's a lot more than that. Opprinnelig skrevet av Dumeka:I'm on map 8 right now and there is only one stone source with like 1026. Using lime as fertiliser would be an obvious addition in my view. However, I agree that there is a lot more that could be done with resources. But until then I don't think there is anything that can be done. Perhaps we will be able to create our own maps. Perhaps we will have procedurally-generated maps in future or procedurally-placed resources in future. Personally, I think the reeds in map 8 might be the biggest resource problem in the current maps, but I have not played map 8 for long enough to see.Īt the moment, the maps are all individually drawn and the resources are fixed. You need to build a bridge in map 6 to get any stone at all.Īll maps have much the same amount of limestone, generally all fairly close together, and enough to last for a good long time, whether you use the lime for making leather or whether you sell it. However, there is another deposit not very far away, but you need to build a bridge. Map 7 is the one that catches people out because there is a tiny supply of stone on the village side of the river - enough for the church, which most people build before the lime kiln, but not enough for both buildings. All maps have far more stone than you will ever need (it is only needed for the church and lime kiln, and you only need one of each).
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